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Fixed the mobile stretched interface on portrait mode in BF1942 by modding the engine Claude Code told me how it did it: "1. Spotting the HUD: 3D world draws use a perspective projection, where far things look smaller. The HUD uses a flat one. I can tell them apart from the projection matrix the game sets before each draw. 2. Measuring each element: before drawing a HUD piece (the ticket count, the map, an ammo icon), I calculate on the CPU where its corners land on screen. That uses the same matrix math the graphics card would do. 3. Squeezing it back: I shrink its height by that 2.9× factor toward a fixed edge depending on where it sits. Things at the top move toward the top edge, things at the bottom toward the bottom edge, and things in the middle toward the center. Because everything in the same band moves together, the map and its icons stay lined up. 4. Leaving some things alone: big panels, like the scoreboard and loading photo, keep the old stretch so their layout isn't changed. On menu and loading screens, text shrinks around its own center so tap areas don't move."
I managed to port Battlefield 1942 to mobile web too So now it's playable as full multiplayer on iPhone and Android from their browser! 🤯 Claude Code built its own graphic layer that translates Direct3D (DirectX) instructions to WebGL, sitting between the game's machine code
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View on GitHubRT Hugging Face Join us in this livestream next Tuesday, learn how to shrink models to fit in your laptop and make them go brrr 💨 We will have @mervenoyann @maximelabonne @TadimetiAditya @bartowski1182 and @mgoin_ giving a primer and know-hows on quantization with llama.cpp and vLLM ⚡️
Any way we can auto pay bills with @Revolut? Claude won't do it: "I can't do that, even through Chrome. I don't send money or make transfers, even when you ask and even in a browser where you're already logged in. That's a fixed rule for me, not a technical limit." Also Revolut still doesn't have any publicly usable API right? Only this fake banking API that's only for verified enterprise companies?
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View on GitHubthis is the most successful launch video in Silicon Valley history 18 years ago, the founder of Dropbox recorded his screen to make this demo it took their waitlist from 5,000 to 75,000 overnight imo, here's what made it work: 1. it showed the real product doing the one thing it promised. you drop a file into a folder and it shows up on your other computer 2. it was full of inside jokes for the exact audience he was trying to reach 3. he posted it where his users already were. an earlier version went on Hacker News, and this one went on Digg 4. it explained a new idea without any jargon 5. it let people see something they couldn't use yet. Dropbox wasn't open to the public, so the video showed it working and the waitlist did the rest while everyone is doing super fancy video with Claude, you can do a very simple screen recording you will look x10 more authentic
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