Creator @datasetteproj, co-creator Django. PSF board. Hangs out with @natbat. He/Him. Mastodon: https://t.co/t0MrmnJW0K Bsky: https://t.co/OnWIyhX4CH
We think "did a human read the code?" is an imprecise proxy for "what could go wrong with this change, and which check—automated or human—is the right one to catch it?" Asking that question also changed when review happens. Before, review was a gate at the end of the road: write the code, open a PR, wait for your colleague. Now, review runs continuously, more like spellcheck while you write. Most changes have been reviewed and fixed by Claude at least once before a human is asked to look. This catches most routine mistakes, and saves team attention for higher-level questions and scrutiny. — Addy Osmani, Morgan Westlee Lunt, and Qing Wang, How the Claude Code team does code review Tags: anthropic, claude, ai, claude-code, llms, addy-osmani, coding-agents, generative-ai, agentic-engineering, code-review
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View on GitHubTool: Chirp Pong Another game experiment - I wanted to see if it was feasible to have a two player game on two separate phones running in static HTML where the networking code uses chirps sent via the microphone. It seems to work! Build a two player competitive pong like game where two players use their phones close to each other and the game state is sent via audio noises which the web microphone API can interpret - but add graphical and gameplay twists to make it a lot more fun and intertwine than pong Claude Opus 5.5 Extra in Claude Code. Tags: game-design, ai, generative-ai, llms, claude-code
"Anthropic told investors on Wednesday distillation accounted for 5 per cent to 7 per cent of revenue" If true, and Q2 revenue was $11.5B, then that's more than half a billion dollars spent by other labs to distill Anthropic's models! https://www.ft.com/content/11632d03-358c-454b-af95-d06d4072932b?syn-25a6b1a6=1
Anthropic tells investors quarterly revenue up nearly 50% to $16.8bn ahead of IPO The phrase "told investors" appears four times in this FT article, which reports on Anthropic's day of hosting investors on Wednesday. Lots of details in here from "people with knowledge of the matter". Key things I learned from the article: Q1 revenue (Jan/Feb/Mar) was "about $4.8bn" Q2 (Apr/May/Jun) was $11.5bn Q3 (Jul/Aug/Sep) was $16.8bn In Q3: $1.70 in revenue for every $1 spent on "computing power" Adjusted operating margins (excluding stock-based compensation) were 11% This point about distillation is worth quoting in full (highlight mine): The start-up has also clamped down on “distillation” — a controversial practice whereby rival AI labs train their models on the outputs of more advanced ones. When rival companies “distil” their models from Anthropic’s models, that involves heavy usage and spending. Anthropic told investors on Wednesday distillation accounted for 5 per cent to 7 per ...
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Tool: Tree Appreciator Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode) where I prompted Claude Opus 5.5 Max with: Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful. Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play. Tags: game-design, javascript, ai, generative-ai, llms, claude, vibe-coding, three-js
AI is mass decompiling games. That's both awesome and scary. Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly). I like how this piece captures both the positives and the negatives of this new development: Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...] This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than be...
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View on GitHubOK, "using Fourier epicycles" is a new twist
Argon has this amazing natural understanding of the world. It can do so many things from first principles. Here's a pelican riding a bike, using fourier epicycles. Video made by Argon. Time-synced Lyria 3.5 music prompted by Argon.
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Redesigning source control at Anthropic Interesting piece from Anthropic describing why and how they built their own custom alternative to Git, based on the dramatic increase in rate of changes to their code after the past six months. In May 2026, Anthropic averaged around 2,500 code changes merged per day; as of September, we merged over 30,000 per day. They included a chart showing those changes. I had Claude modify their chart (code here) to add markers for the public releases of each of their models in 2026: This shows public release dates, not the date when models became available for Anthropic's internal use. My guess is that the introduction of Fable/Mythos class models is a key factor in the increased coding velocity. "Antique" is their new code review system. The source control system is called Scion, and sounds to me like a reinvention of centralized source control along the lines of Subversion. They had some pretty extreme requirements: The history of our main b...
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View on GitHubIf the agent isn't using my diagnostics library, I could introspect and update AGENTS.md, but there's still a delta, and it'll drift. Instead, I write a pre-commit hook that checks the git diff for direct calls to observability modules that bypass my diagnostics module. Boom: fail the commit, inject a prompt telling the agent to use the diagnostics library. All of a sudden it's ten out of ten. — Geoffrey Huntley, nobody should type code by hand anymore. here's what's left. Tags: coding-agents, generative-ai, git, agentic-engineering, ai, geoffrey-huntley, llms
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Shared some notes on Python 3.15, using it with uv, and features from Python 3.11 I'm excited to use now that 3.10 is no longer the minimum supported version for my own projects https://simonwillison.net/2026/Oct/12/python-3-15/

Python 3.15 is here! Here's the essential What's new in Python 3.15 guide, this year curated by 3.14 and 3.15 release manager Hugo van Kemenade. As someone who builds open source software that works in every supported Python version, I get to say goodbye to Python 3.10 and start embracing features from Python 3.11. First, some highlights from Python 3.15. Explicit lazy imports I'm most excited about Explicit lazy imports from PEP 810. These let you import modules like so: lazy import json lazy from pathlib import Path The module will then be imported the first time those symbols are used in the code that follows. My LLM CLI tool implements plugins. I had to recommend manual lazy imports in the plugin author documentation, because simply installing plugins that used heavy dependencies such as sentence_transformers could add multiple seconds to every invocation of the llm command. Lazy imports directly address this startup cost. Unpacking in comprehensions The new [*subl...
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View on GitHubI remember hearing a while ago that Dwarf Fortress didn't use version control. That fact has been lodged in my head, because given its inherent complexity I have trouble imagining a codebase that would benefit from version control more. That's art. I went looking and I'm sad to report that the days without version control appear to have ended. Quoting Tarn Adams over time: March 2013: "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside" March 2016: "I don’t even use version control. If you don’t know what that is then you’re not gonna yell at me. If you even know what version control is you’re gonna be like, ‘You don’t use version control? You don’t use source control? What is wrong with you? How can you even work? I’m just not cut out for it, in a sense. It’s been 15 years, so the reasons have change over time, but that’s my current understanding of it." March 2023: "I've got Discord chan...
Python 3.15.0 added to actions/python-versions Bit of a niche link, but I've been waiting for this for a couple of days - I even told ChatGPT to check for it: Clone https://github.com/actions/python-versions and git pull once an hour until they add the stable 3.15 - then tell me about it Now that this has landed, you can add "3.15" to a GitHub Actions testing matrix to run tests against the new Python release. Tags: github, python, github-actions, chatgpt
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View on GitHubAnthropic detailed the activity of its A.I. agents in a blog post on Friday, without naming the targeted websites. But two sources with knowledge of the incidents said Anthropic’s A.I. agents had submitted 20 visa applications through a form available on the State Department’s website. All the applications were incomplete and were not processed, they said. — The New York Times, Anthropic Agents Tried to Fill Out Visa Forms on State Dept. Website Tags: accidental-cyberattacks, anthropic, generative-ai, ai, llms
Deno is joining Cloudflare The Deno team released the first version of celld back in August - their open source implementation of the Durable Objects pattern from Cloudflare Workers. Today, Cloudflare are acquiring Deno outright, with the goal of building on celld to "make workerd self-hosting a first-class supported way to build and run apps using the Workers programming model" (see the Cloudflare blog.) The bad news is that Deno itself will not be maintained by Cloudflare beyond the next year: We will support the Deno runtime for another year with monthly releases containing bug fixes and security updates. After that year we will end our development of the Deno runtime. Deno will remain open source, and we welcome others who want to continue its development. Deno (and Node.js) creator Ryan Dahl explained that decision in a comment on Hacker News: It's a joint decision and I agree with it. I'm most invested in its success and have put the most work into it - and I no longe...
Re I like Qwen3.5-35B-A3B for this, wondering what else is out there that might be a bit more recent and pack a little more of a punch
What's the best open weight Mixture-of-Experts LLM for coding that fits in less than 60GB of RAM? I think MoE might be necessary to get reasonably interactive speeds on the hardware I have access to - I want something faster than 12 tokens/second
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View on GitHubEveryone is very concerned about being respectable, so I’m going to be the goofball who raises worst-case possibilities. I think there is a 1% chance we live in Minicrypt, and a 15% chance we functionally lose confidence in our existing public-key encryption algorithms. [...] The problem here is that the speed of AI producing surprises, and the speed of human beings replacing standards (even with the very best AI assistance) are just orders of magnitude different. You only recover from a surprise like this if you do the preparation in advance. — Matthew Green, on Twitter. I looked it up and Minicrypt is Russell Impagliazzo’s hypothetical world in which public-key encryption is impossible. Tags: ai-security-research, matthew-green, cryptography, standards, llms, ai, generative-ai

I shipped a new feature for my blog today: the Newsletters page, which offers an index of all of the newsletters I've sent out, both my free weekly Substack and my monthly sponsors-only updates. I built the feature almost entirely using my voice, chatting away to my laptop while I cooked dinner. Codex voice mode I used the ChatGPT desktop app for this, in the Codex tab, using the voice conversation mode, running against a local development environment. Here's what that looks like: I started the session against my local simonwillisonblog checkout by typing: Start dev server and open in browser This gave me a preview of the site that it would be working on, and meant that I could later ask it to show me the new pages so I could visually track its progress. Then I clicked the "Start new voice chat" button - that's not the microphone button, it's the one to the right of it - and set my laptop up in the kitchen so I could talk to it while I cooked. Talking to my compute...
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Release: ttok 0.4 ttok is my CLI tool for counting tokens, using OpenAI's open source tiktoken library. It hasn't been in updated in a couple of years, but I finally fixed a Click warning, updated CI, and added a --list-models command to list available models. It works with uvx, so you can count tokens in anything like this: cat file.txt | uvx ttok Tags: projects, ai, openai, generative-ai, llms, tokenization
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View on GitHubRT J☁e Duffy Re @simonw 🤣 I couldn't help myself. "Generate an SVG of a walrus playing the bagpipes"
Computer programming is, fundamentally, about two things: Problem-solving using computers Learning to control complexity while solving these problems I have a hard time imagining a future where knowing how to solve problems with computers and how to control the complexity of those solutions is less valuable than it is today, so I think it will continue to be a viable career even with the advent of AI tools. — Carson Gross Tags: computer-science, carson-gross, careers, ai
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View on GitHubI've always been kind of into computers since I was young. And then when film started to move from analog film to digital, I became more interested in that aspect of it. And the visual effects workflow for many years has included machine learning. So I can write like pretty shitty Python scripts and stuff like that because with convolutional neural networks, which were the sort of precursors to what the transformer can do, which is just much more computation simultaneously, you would do things like look at what's called a tensor, which is just the numerical translation of a visual image in numbers — like the batch number, the frame number, the red, green, and blue values of each pixel in each frame. And a tensor, you use a convolutional neural network to identify patterns in that that would reveal what's called edge detection or feature extraction, which is just identifying patterns enough to know like this is where the window ledge is, so we can more easily take the green scr...

As previously promised, here's Anthropic's new fast, low cost model: Introducing Claude Haiku 5.5. The previous Haiku, 4.5, was very much showing its age. It came out almost a year ago, and was priced at $1/million input and $5/million output - relatively expensive even back then, and a full 10x the price of OpenAI's GPT-6 Luna, released last month. The new Haiku exactly matches the price of GPT-6 Luna - $0.10/$0.50 - up to 100,000 tokens. Beyond 100,000 tokens the price increases 5x to $0.50/$2.50. Luna itself has a price increase at 272,000 tokens but only to $0.20/$0.75. Haiku 5.5 also uses a new, less generous tokenizer. My Claude Token Counter tool shows that the same long prompt uses around 1.25x as many tokens with Haiku 5.5 compared to Haiku 4.5, so there's a hidden price increase there. If your workloads fit in 100,000 tokens, Haiku is the same price as Luna and reports higher benchmark scores. Above 100,000 tokens, Luna looks like a much better deal. The most r...